Multiplayer game development with Unity and Photon PUN : a case study: Magic Maze
Dao, Quan (2021)
Dao, Quan
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202304145275
https://urn.fi/URN:NBN:fi:amk-202304145275
Tiivistelmä
This study demonstrates the development process of a multiplayer game using the Unity game engine with the Photon PUN plugin. The goal of the project was to develop a multiplayer game with sole focus on the technicalities as a fun and realistic way of teaching and learning. The case of the project was digitizing Magic Maze. The reasons behind the choice of developing a digital version of a board game were to avoid all details for game rules and balancing, and instead concentrate on working on a multiplayer game.
The project was carried out by using an iterative approach due to continuous learning and improvement on the understanding of the PUN plugin and multiplayer game development concepts.
The study aims at enthusiastic game developers who are seeking initial guidelines on developing a multiplayer game with Unity engine.
The project was carried out by using an iterative approach due to continuous learning and improvement on the understanding of the PUN plugin and multiplayer game development concepts.
The study aims at enthusiastic game developers who are seeking initial guidelines on developing a multiplayer game with Unity engine.
Kokoelmat
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