Audio production and implementation for indie game
Vanninen, Mikael (2022)
Vanninen, Mikael
2022
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2022052511884
https://urn.fi/URN:NBN:fi:amk-2022052511884
Tiivistelmä
The purpose of this thesis was to gather information about the different techniques related to audio production and implementation in a small-scale indie game project using the audio middleware Wwise. The analysis was based on a practical project as well as literary sources.
This study was carried out as a project called Fast Food Simulator. In the thesis, several audio production stages were analyzed such as pre-production, implementation, mixing and mastering. The workflow between the audio designer and the game programmer was examined. The main research question was is using audio middleware beneficial in small scale video game projects. The analysis was made from the standpoint of development efficiency and the workflow between the programmer and the audio designer.
The results indicate that working with audio middleware can be beneficial even in a video game with a small budget as audio middleware moves the responsibilities in the audio side of video game development to the audio designer. With the audio designer working with audio middleware, the programmer can focus on developing the game further instead of having to worry about audio mixing or other audio related aspects.
This study was carried out as a project called Fast Food Simulator. In the thesis, several audio production stages were analyzed such as pre-production, implementation, mixing and mastering. The workflow between the audio designer and the game programmer was examined. The main research question was is using audio middleware beneficial in small scale video game projects. The analysis was made from the standpoint of development efficiency and the workflow between the programmer and the audio designer.
The results indicate that working with audio middleware can be beneficial even in a video game with a small budget as audio middleware moves the responsibilities in the audio side of video game development to the audio designer. With the audio designer working with audio middleware, the programmer can focus on developing the game further instead of having to worry about audio mixing or other audio related aspects.