The History of Motion Capture Within The Entertainment Industry
Baker, Taryn (2020)
Baker, Taryn
2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202005057375
https://urn.fi/URN:NBN:fi:amk-202005057375
Tiivistelmä
This thesis is intended to go over the compact history of motion captures development. Motion capture is a rapidly developing technology in the animation world and is constantly evolving, meaning that there is a lot of history to cover and that it is constantly updating. The goal of this paper is to cover some of the most historical occurrences within the development of motion capture, starting with when movement was first being tracked to produce other moving images, right up to when you can simply track and apply data to a model using a mobile phone. Some of the difficulties that were predicted to be encountered were that a lot of the technology nowadays is not publically released, as there is a strong market and competition regarding the technology. Development from early on was mostly conducted by universities, and was detailed and widely available. Now that there is a competitive market (mostly due to the entertainment industry) Many discoveries, while announced with great publicity, are often lacking in-depth descriptions of the actual mechanics and developmental processes. While researching for this paper it was found to be true that much of the data was unavailable, the more modern the technology the harder it was to find data on how things were created. Fortunately, the author of this paper works for a well-regarded entertainment studio that has access to their own large motion capture studio and veteran professionals. It was also a benefit that the name of the company had influence when contacting other professionals about motion capture.