3D HOLOGRAPHIC PROJECTION TECHNOLOGY IN MOBILE GAME APPLICATION - Case From The Bench S.L.
Li, Xiayu; Li, Xue (2018)
Li, Xiayu
Li, Xue
Lapin ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018120720460
https://urn.fi/URN:NBN:fi:amk-2018120720460
Tiivistelmä
This paper studies the new technique of holographic projection. The study highlights the importance and needs of this technology, and how it represents new trends in technology and development in the future. Different applications of this technology have greatly influenced different areas of life. The purpose of this study is to explore the possibilities and methods of 3D holographic projection technology integrated into mobile game applications for the case company 'From The Bench S.L.' located in Elda, Spain. The holographic technology helps the case company reconstruct a natural three-dimensional game environment providing customers with a complete, satisfying visual experience.
Qualitative research methodologies were used for data collection and analysis. The exploratory research was mainly based on literature reviews and explains the concepts of 3D holographic projection technology from different sources. Moreover, the case company's owner was interviewed to collect empirical data in order to identify the business requirements in the mobile game application market. Therefore, to meet the requirements and help the company expand the market and raise visibility, a questionnaire survey was conducted to understand the preference and tendency of the mobile game users.
The research indicates that 3D holographic projection technology could be integrated into the mobile game application with necessary technical support, which is currently under constant development by looking at the virtual reality and augmented reality trend. For the case company, this technology can be used to innovate and develop mobile game applications, which helps the case company increasing its attractiveness and draw users’ attention. Currently, many companies have developed prototypes of the holographic mobile game. Although some challenges have hindered the application and commercialization of the technology, these obstacles have now begun to be overcome and continue to evolve towards the next stage.
Qualitative research methodologies were used for data collection and analysis. The exploratory research was mainly based on literature reviews and explains the concepts of 3D holographic projection technology from different sources. Moreover, the case company's owner was interviewed to collect empirical data in order to identify the business requirements in the mobile game application market. Therefore, to meet the requirements and help the company expand the market and raise visibility, a questionnaire survey was conducted to understand the preference and tendency of the mobile game users.
The research indicates that 3D holographic projection technology could be integrated into the mobile game application with necessary technical support, which is currently under constant development by looking at the virtual reality and augmented reality trend. For the case company, this technology can be used to innovate and develop mobile game applications, which helps the case company increasing its attractiveness and draw users’ attention. Currently, many companies have developed prototypes of the holographic mobile game. Although some challenges have hindered the application and commercialization of the technology, these obstacles have now begun to be overcome and continue to evolve towards the next stage.