Testing transformative energy scenarios through causal layered analysis gaming
Minkkinen Matti; Heinonen Sirkka; Karjalainen Joni; Inayatullah Sohail
Testing transformative energy scenarios through causal layered analysis gaming
Minkkinen Matti
Heinonen Sirkka
Karjalainen Joni
Inayatullah Sohail
Elsevier
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2021042715935
https://urn.fi/URN:NBN:fi-fe2021042715935
Tiivistelmä
This paper presents the results of an innovative pilot experiment on
elaborating transformative energy scenarios by using a causal layered
analysis (CLA) game. CLA is an integrative and communicative method,
which divides issues into four layers: litany, systemic causes,
worldviews, and metaphors. In the piloted CLA game, four existing
scenario drafts from the Neo-Carbon Energy project: “Radical Startups”,
“Value-Driven Techemoths”, “Green DIY Engineers” and “New Consciousness”
were used. The CLA game session, as depicted in this paper, worked
through the CLA layers sequentially per each scenario, contributed new
elements to the scenario narratives, and utilised roleplay for the
worldview and metaphor layers. This CLA game highlighted the complexity,
polyphony and actor dynamics of the future worlds. We identify four key
benefits: developing the CLA game scenario methodology, gaming-based
social learning, deepening of sociocultural energy scenario drafts and
exploration of energy transformation toward renewable energy based
futures. As a new type of CLA workshop, the game expanded the method's
boundaries. Recommendations are presented for developing serious gaming
further in scenario processes.
elaborating transformative energy scenarios by using a causal layered
analysis (CLA) game. CLA is an integrative and communicative method,
which divides issues into four layers: litany, systemic causes,
worldviews, and metaphors. In the piloted CLA game, four existing
scenario drafts from the Neo-Carbon Energy project: “Radical Startups”,
“Value-Driven Techemoths”, “Green DIY Engineers” and “New Consciousness”
were used. The CLA game session, as depicted in this paper, worked
through the CLA layers sequentially per each scenario, contributed new
elements to the scenario narratives, and utilised roleplay for the
worldview and metaphor layers. This CLA game highlighted the complexity,
polyphony and actor dynamics of the future worlds. We identify four key
benefits: developing the CLA game scenario methodology, gaming-based
social learning, deepening of sociocultural energy scenario drafts and
exploration of energy transformation toward renewable energy based
futures. As a new type of CLA workshop, the game expanded the method's
boundaries. Recommendations are presented for developing serious gaming
further in scenario processes.
Kokoelmat
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