Gamification of forest-going : Opportunities for players, landowners and the forest industry
Laato, Samuli; Pynnönen, Sari; Kangas, Annika (2022)
Laato, Samuli
Pynnönen, Sari
Kangas, Annika
Teoksen toimittaja(t)
Bujić, Mila
Koivisto, Jonna
Hamari, Juho
CEUR
2022
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202207045974
https://urn.fi/URN:NBN:fi:tuni-202207045974
Kuvaus
Peer reviewed
Tiivistelmä
There is a substantial body of literature suggesting a wide range of health benefits from forest bathing, hiking and walking in nature. For this reason, it is worth looking into technologies that could direct people to these activities. In this study, we focused on location-based games (LBGs) to identify and elucidate opportunities that the games provide for forest-goers, landowners and the forest industry. We invited experts from the fields of gamification (n=5), forestry (n=8) and others (n=3) to a design workshop on this topic. Using a qualitative analysis and synthesis to organize the generated workshop material, we ended up with eight potential aspects where LBGs could benefit forest-goers, and six categories of use cases where the games could benefit landowners and the forest industry. Our findings can be understood as a general overview of the design space of LBG – forest –human interaction and serve as a basis for future work in this domain.
Kokoelmat
- TUNICRIS-julkaisut [16929]