Ludological learning: Presenting an evaluation framework for analysis, design and improvement of gamification of education
Kesseli, Aleksi (2020)
Kesseli, Aleksi
2020
Master's Programme in Game Studies
Informaatioteknologian ja viestinnän tiedekunta - Faculty of Information Technology and Communication Sciences
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Hyväksymispäivämäärä
2020-11-23
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:tuni-202010137336
https://urn.fi/URN:NBN:fi:tuni-202010137336
Tiivistelmä
Gamification is a growing field that seeks to harness the motivational power of video games by applying game elements to non-game contexts such as education and fitness. This thesis seeks to find how gamification of education could be expanded or improved upon in the future through analysis of 10 contemporary gamified educational programs. A new evaluation framework based on motivational affordances of game elements is used in this process.
The evaluation framework presented in the thesis links motivational theories such as self-determination theory to game elements used in gamification. The framework provides a potential tool to guide and help designers and educators in the gamification process. The results of the analysis highlight underrepresented elements and potential areas of improvement in gamification design. Suggestions for ways to improve gamification of education are presented in the end.
The evaluation framework presented in the thesis links motivational theories such as self-determination theory to game elements used in gamification. The framework provides a potential tool to guide and help designers and educators in the gamification process. The results of the analysis highlight underrepresented elements and potential areas of improvement in gamification design. Suggestions for ways to improve gamification of education are presented in the end.