IoT Scape Room
García González, Juan Luis; Ortega Martinez, Alejandro (2022)
García González, Juan Luis
Ortega Martinez, Alejandro
2022
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2022061518049
https://urn.fi/URN:NBN:fi:amk-2022061518049
Tiivistelmä
An Internet of Things oriented scape room has been developed with the aim of helping students strengthening their knowledge in the field.
For it, a local environment has been created with four raspberry pi that interact among each other, programming different security issues in each of them, so the players must exploit them to get a final code to introduce in an LCD display, finishing the game.
This game has been divided into different layers so it can cover a wider range of security issues, including the physical layer, with physical interaction with the devices; the network layer, where the devices connect with each other, and the application layer, in where the security issues are located inside the applications themselves.
As a result, an IoT Scape Room has been developed, which is not also easy to set up and can be reused as many times as wanted, but also has a great scalability, giving the chance to add more challenges in the future.
For it, a local environment has been created with four raspberry pi that interact among each other, programming different security issues in each of them, so the players must exploit them to get a final code to introduce in an LCD display, finishing the game.
This game has been divided into different layers so it can cover a wider range of security issues, including the physical layer, with physical interaction with the devices; the network layer, where the devices connect with each other, and the application layer, in where the security issues are located inside the applications themselves.
As a result, an IoT Scape Room has been developed, which is not also easy to set up and can be reused as many times as wanted, but also has a great scalability, giving the chance to add more challenges in the future.