Iterative design of mobile game UX: Design defined by a target group
Hellstén, Tuomas (2019)
Hellstén, Tuomas
2019
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201905027194
https://urn.fi/URN:NBN:fi:amk-201905027194
Tiivistelmä
The objective of this thesis was to examine how utilising iterative design methods can improve the user experience and usability of a mobile game’s interface. Further questions were how and when to implement user experience design and why it is important.
The project part of this thesis contains (1) a survey, which was utilised as a starting point and an inspiration for the design process. A mobile game based on the analysed survey data was fabricated after which (2) a user interface was made utilising an iterative design approach. Iterations cycles consisted of making a wireframe, a prototype based on said wireframe, usability testing, analysing the findings from the usability test data after which the process started all over again. Three iterations were enough for this thesis to gain a satisfying end result.
Qualitative research methods of iterative design were utilised in the project process as they were directly linked with the thesis topic.
This thesis contains an introduction to the topic of user experience design, followed by the theory that is included within user-centered design approach, after which the project and its iterations are explained.
The thesis objective was achieved, as iterating yielded results of improving the mobile game’s interface in the terms of user experience and usability. The implementation of user experience design works best when included from the beginning of a project onwards and utilised in conjunction with iterative design. Involving users in the design process safeguards that their needs and expectations will be sated by the design.
The project part of this thesis contains (1) a survey, which was utilised as a starting point and an inspiration for the design process. A mobile game based on the analysed survey data was fabricated after which (2) a user interface was made utilising an iterative design approach. Iterations cycles consisted of making a wireframe, a prototype based on said wireframe, usability testing, analysing the findings from the usability test data after which the process started all over again. Three iterations were enough for this thesis to gain a satisfying end result.
Qualitative research methods of iterative design were utilised in the project process as they were directly linked with the thesis topic.
This thesis contains an introduction to the topic of user experience design, followed by the theory that is included within user-centered design approach, after which the project and its iterations are explained.
The thesis objective was achieved, as iterating yielded results of improving the mobile game’s interface in the terms of user experience and usability. The implementation of user experience design works best when included from the beginning of a project onwards and utilised in conjunction with iterative design. Involving users in the design process safeguards that their needs and expectations will be sated by the design.
Kokoelmat
Samankaltainen aineisto
Näytetään aineisto, joilla on samankaltaisia nimekkeitä, tekijöitä tai asiasanoja.
-
Managing a Change Strategy for a website using Service Design and Human-Centred Design : A case study of Teknos´ Designer Services´ website
Seilonen, Jonna (2019)This study is based on the website service development. It analyses how a change strategy may be managed for a website based on user preferences and recommendations. The aim of the study is to provide recommendations as ... -
Personal experiences in the design process : how designers recognize and utilize their personal experiences in the design process
Tiensivu, Maaria (Turun ammattikorkeakoulu, 2016)The thesis explores how designers utilize and reflect on their personal experiences within the design process. It tackles the reasons why these experiences should not be automatically rejected as biased and why critical ... -
Design in Games : game design and how does design affect the perception of the game?
Poryadina, Daria (2022)Game design is a very important part of the game development process. Creation of game content, bringing it into technical compliance. The study of the features of game design and its impact on the perception of the player ...