Effective Educational Methods In Educational Video Games
Van Zyl, Abraham (2014)
Van Zyl, Abraham
Tampereen ammattikorkeakoulu
2014
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2014052710389
https://urn.fi/URN:NBN:fi:amk-2014052710389
Tiivistelmä
This thesis examines the teaching methods used in three successful educational video games with the goal to provide a concise, practical guide for the proper implementation of educational learning into video games.
The main source for analysing the teaching methods of educational games in this thesis is James Paul Gee’s book What Video Games Have To Teach Us About Learning And Literacy (2004). Gee expresses 36 learning principles existing in good games (chapter 4.2). This ideology serves as the comparative foundation of examining educational methods in the selected educational games.
The three selected educational video games in question are The Oregon Trail, Wolf Quest and Portal 2. The choices for these games are based on sales, awards and overall popularity.
The result of this thesis is a concise guide consisting of 7 guidelines for the proper implementation of educational learning into video games.
The main source for analysing the teaching methods of educational games in this thesis is James Paul Gee’s book What Video Games Have To Teach Us About Learning And Literacy (2004). Gee expresses 36 learning principles existing in good games (chapter 4.2). This ideology serves as the comparative foundation of examining educational methods in the selected educational games.
The three selected educational video games in question are The Oregon Trail, Wolf Quest and Portal 2. The choices for these games are based on sales, awards and overall popularity.
The result of this thesis is a concise guide consisting of 7 guidelines for the proper implementation of educational learning into video games.