New factory layout simulation and immersive VR-experience preview – case Logset Oy
Luoma, Tommi (2020-10-09)
Luoma, Tommi
09.10.2020
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe2020100983677
https://urn.fi/URN:NBN:fi-fe2020100983677
Tiivistelmä
The decision to build new manufacturing facility is one of the most important decisions for company as it requires a lot of resources. Uncertainty of the future will make the decision even harder for the management board. However, development in technology, regarding 3D-simulation software, Virtual reality applications and accessible computing power have made 3D modeling and simulation viable solution for factory planning. Therefore, 3D-simulation and Virtual reality are used in this research as methods to give valuable data and insight for the forest machines manufacturing case company’s decision makers.
Visual Components 4.2-software is used in this research to model 3D-simulations. Results contain one assembly line simulation for harvester, one assembly line simulation for forwarder and two layouts to test partially combined assembly line performance. Assembly line simulations are made to build 3D-model of harvester and forwarder and assembly line simulation layouts are given to project researcher as a reference model as this thesis is part of a bigger research project. Harvester and forwarder are built from 3D-models provided by the case company following current assembly process steps. Two partially combined assembly line layouts are made to estimate performance metrics of the new factory, focusing on output volumes, cycle times and lead times of harvester and forwarder.
3D-simulation model for partially combined layout is run to estimate yearly production, showing output volume, mean cycle time and mean lead time for both machines in a different manufacturing scenarios. Results show basic performance metrics of the new factory and simulation can be viewed using Virtual reality-glasses by using Visual experience software, developed by Visual Components. First 3D-simulation model for partially combined assembly line revealed the problem areas and bottlenecks of the assembly lines. Second model is used to show how balancing assembly line and improvements in the manufacturing process can improve the performance of the factory.
Results demonstrate that 3D modeling and simulation are advantageous methods for factory planning and Virtual reality can be used as a complementary method for visualization creating more immersive experience.
Visual Components 4.2-software is used in this research to model 3D-simulations. Results contain one assembly line simulation for harvester, one assembly line simulation for forwarder and two layouts to test partially combined assembly line performance. Assembly line simulations are made to build 3D-model of harvester and forwarder and assembly line simulation layouts are given to project researcher as a reference model as this thesis is part of a bigger research project. Harvester and forwarder are built from 3D-models provided by the case company following current assembly process steps. Two partially combined assembly line layouts are made to estimate performance metrics of the new factory, focusing on output volumes, cycle times and lead times of harvester and forwarder.
3D-simulation model for partially combined layout is run to estimate yearly production, showing output volume, mean cycle time and mean lead time for both machines in a different manufacturing scenarios. Results show basic performance metrics of the new factory and simulation can be viewed using Virtual reality-glasses by using Visual experience software, developed by Visual Components. First 3D-simulation model for partially combined assembly line revealed the problem areas and bottlenecks of the assembly lines. Second model is used to show how balancing assembly line and improvements in the manufacturing process can improve the performance of the factory.
Results demonstrate that 3D modeling and simulation are advantageous methods for factory planning and Virtual reality can be used as a complementary method for visualization creating more immersive experience.