Effects of collaborative digital gameplay on students’ three dimensions of engagement in mathematics
Sun, Liping; Ruokamo, Heli; Kangas, Marjaana; Siklander, Pirkko (2022-01-01)
Sun, L., Ruokamo, H., Kangas, M., & Siklander, P. (2022). Effects of Collaborative Digital Gameplay on Students' Three Dimensions of Engagement in Mathematics. International Journal of Game-Based Learning (IJGBL), 12(1), 1-16. http://doi.org/10.4018/IJGBL.294012
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https://urn.fi/URN:NBN:fi-fe2023041436683
Tiivistelmä
Abstract
This study attempts to provide an in-depth understanding of the influence of collaborative digital gameplay on students’ behavioural, emotional and cognitive engagement in mathematics. This mixed-method study used pre- (N = 45) and post-test (N = 43) engagement surveys and photo-elicitation interviews (N = 6) to investigate how a six-day experiment involving collaborative digital gameplay on Wuzzit Trouble affects students’ engagement in mathematics. The quantitative results showed collaborative digital gameplay did not elicit a significant increase in students’ engagement in mathematics from pre-test to post-test. Moreover, the qualitative results of analyzing the measurement of three-dimensional engagement showed four factors — learning achievement, teacher support, peer collaboration and task characteristics — were associated with students’ engagement in a collaborative digital gameplay classroom. The findings suggest the classroom context plays an important role in three-dimensional engagement, which efficiently improve students’ conceptual understanding and arithmetic skills.
Kokoelmat
- Avoin saatavuus [31995]