Mobile gaze interaction : gaze gestures with haptic feedback
AKKIL, DEEPAK (2013)
AKKIL, DEEPAK
2013
MDP in Human-Technology Interaction
Informaatiotieteiden yksikkö - School of Information Sciences
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Hyväksymispäivämäärä
2013-12-19
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:uta-201401091015
https://urn.fi/URN:NBN:fi:uta-201401091015
Tiivistelmä
There has been an increasing need for alternate interaction techniques to support mobile usage context. Gaze tracking technology is anticipated to soon appear in commercial mobile devices. There are two important considerations when designing mobile gaze interactions. Firstly, the interaction should be robust to accuracy problems. Secondly, user feedback should be instantaneous, meaningful and appropriate to ease the interaction. This thesis proposes gaze gesture input with haptic feedback as an interaction technique in the mobile context.
This work presents the results of an experiment that was conducted to understand the effectiveness of vibrotactile feedback in two stroke gaze gesture based mobile interaction and to find the best temporal point in terms of gesture progression to provide the feedback. Four feedback conditions were used, NO (no tactile feedback), OUT (tactile feedback at the end of first stroke), FULL (tactile feedback at the end of second stroke) and BOTH (tactile feedback at the end of first and second strokes). The results suggest that haptic feedback does help the interaction. The participants completed the tasks with fewer errors when haptic feedback was provided. The feedback conditions OUT and BOTH were found to be equally effective in terms of task completion time. The participants also subjectively rated these feedback conditions as being more comfortable and easier to use than FULL and NO feedback conditions.
This work presents the results of an experiment that was conducted to understand the effectiveness of vibrotactile feedback in two stroke gaze gesture based mobile interaction and to find the best temporal point in terms of gesture progression to provide the feedback. Four feedback conditions were used, NO (no tactile feedback), OUT (tactile feedback at the end of first stroke), FULL (tactile feedback at the end of second stroke) and BOTH (tactile feedback at the end of first and second strokes). The results suggest that haptic feedback does help the interaction. The participants completed the tasks with fewer errors when haptic feedback was provided. The feedback conditions OUT and BOTH were found to be equally effective in terms of task completion time. The participants also subjectively rated these feedback conditions as being more comfortable and easier to use than FULL and NO feedback conditions.