User experience on speech recognition in serious games : case study: ExerGo
Chung, Pham (2021)
Chung, Pham
2021
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2021061616174
https://urn.fi/URN:NBN:fi:amk-2021061616174
Tiivistelmä
The thesis aimed to investigate the advantages and disadvantages of implementing speech recognition in a serious game. Moreover, it purposed to measure factors that could affect the user experience while users were playing a serious game, ExerGo using speech recognition. The thesis also aimed to make some recommendations that could be taken into account by the developers of the case study game using.
The theoretical sections focus on the user experience, serious games, speech recognition technology, and research method. The empirical part was carried out by using two questionnaires. The first questionnaire purposed to explore how people think about serious games and speech recognition. The second questionnaire aimed to discover the players’ opinions on speech recognition in the case study game. The first questionnaire was administered to 98 participants and there were 22 testers who tested the ExerGo game.
The results illustrate that implementing speech recognition in serious games has some advantages and has a good impact on user experience. However, the speech recognition caused some dissatisfaction to the participants.
The theoretical sections focus on the user experience, serious games, speech recognition technology, and research method. The empirical part was carried out by using two questionnaires. The first questionnaire purposed to explore how people think about serious games and speech recognition. The second questionnaire aimed to discover the players’ opinions on speech recognition in the case study game. The first questionnaire was administered to 98 participants and there were 22 testers who tested the ExerGo game.
The results illustrate that implementing speech recognition in serious games has some advantages and has a good impact on user experience. However, the speech recognition caused some dissatisfaction to the participants.