3D-Hair Design Workflows For Characters
Tamper, Mikko (2021)
Tamper, Mikko
2021
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202104205204
https://urn.fi/URN:NBN:fi:amk-202104205204
Tiivistelmä
The goal of this thesis is to serve as a guide for those interested in 3D-hair design by
creating a haircut for certain character. The character is not part of any active game project
though the focus will be to create a cut that could be used in a game. Three different
methods were used to create the hair in order to help determine which one fits the
character best.
The thesis includes topics such as character design, basic 3D-modelling, particle system
usage, brief history of hair in video games, retopology and more. A significant part of the
thesis is showcasing the different workflows which are used to create the hair.
Each method is step-by-step process of creating the hair. These methods were chosen to
provide more options in creation of the hair since the results of using these workflows can
differ drastically.
The methods have their advantages compared to the others and they are discussed in
order to provide the reader insight whether the hair can be animated, how performance
friendly they are and how they fit the art style of the character.
creating a haircut for certain character. The character is not part of any active game project
though the focus will be to create a cut that could be used in a game. Three different
methods were used to create the hair in order to help determine which one fits the
character best.
The thesis includes topics such as character design, basic 3D-modelling, particle system
usage, brief history of hair in video games, retopology and more. A significant part of the
thesis is showcasing the different workflows which are used to create the hair.
Each method is step-by-step process of creating the hair. These methods were chosen to
provide more options in creation of the hair since the results of using these workflows can
differ drastically.
The methods have their advantages compared to the others and they are discussed in
order to provide the reader insight whether the hair can be animated, how performance
friendly they are and how they fit the art style of the character.