Gamification of television: UI in interactive experiences
Leppänen, Elli-Noora (2020)
Leppänen, Elli-Noora
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020121127741
https://urn.fi/URN:NBN:fi:amk-2020121127741
Tiivistelmä
This thesis briefly looks at the history and current state of gamification of television with a close reading of the 2018 Netflix produced one-off interactive episode of Black Mirror, Bandersnatch. It also includes an analysis of other existing interactive experiences of various genres and a guide to creating a basic user interface based on what was learnt during the analysis.
The purpose of this thesis was to understand and gain more knowledge on the subject of gamification when applied to television, how it is implemented with current technology and what kind of features does the user interface require in order to create a working and engaging interactive experience. Due to the novelty of the medium mainly interviews, reviews and news were used as sources of information.
Much was also learnt from this process; both the surprisingly long history and evolution of interactive television as well as the importance of design work that goes into creating a functional and accessible user interface.
The purpose of this thesis was to understand and gain more knowledge on the subject of gamification when applied to television, how it is implemented with current technology and what kind of features does the user interface require in order to create a working and engaging interactive experience. Due to the novelty of the medium mainly interviews, reviews and news were used as sources of information.
Much was also learnt from this process; both the surprisingly long history and evolution of interactive television as well as the importance of design work that goes into creating a functional and accessible user interface.