Development of a fitness mobile application
Żabińska, Maria (2020)
Żabińska, Maria
2020
All rights reserved. This publication is copyrighted. You may download, display and print it for Your own personal use. Commercial use is prohibited.
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020120125428
https://urn.fi/URN:NBN:fi:amk-2020120125428
Tiivistelmä
The aim of this thesis is firstly to find out and define what it means to live healthily in terms of diet and physical activity. Secondly, it is the development of a mobile application that can motivate and encourage people to improve their health, diet, and physical activity by provid-ing challenges.
The first chapter introduces the thesis and the topic to the reader.
The second chapter is a literature review, where research on the meaning of a healthy life-style is done. It is described what constitutes a healthy diet, which foods are beneficial and which are not, what is physical activity, and how much is recommended for different age groups. Additionally, proper hydration is discussed as well as the implications of smoking and alcohol intake. Lastly, the weight management is covered, how can one find out if their weight is healthy as well as how to calculate proper calorie intake per day.
The third chapter analyses existing fitness and health mobile applications that are available for free in Google Play Store. These apps are reviewed in terms of the features, as well as their UI and UX.
The fourth chapter is summarizing the requirements for the application which are derived from the previous sections.
The fifth and sixth chapters focus on prototyping and user testing respectively. The theory of both topics is presented, which is then utilized for creating own prototyping and holding user testing sessions.
The seventh chapter presents the implementation of the mobile application. Every main fea-ture is presented with screenshots from the app and explanations on how the app works.
The eighth chapter is focused on the final testing, which is when users were using the app for more than a week, after which the users have completed a survey that gathered the re-sults. The theory of survey is also presented.
The last chapter presents the results of the thesis and the connected discussion, where the next steps are also reviewed.
The first chapter introduces the thesis and the topic to the reader.
The second chapter is a literature review, where research on the meaning of a healthy life-style is done. It is described what constitutes a healthy diet, which foods are beneficial and which are not, what is physical activity, and how much is recommended for different age groups. Additionally, proper hydration is discussed as well as the implications of smoking and alcohol intake. Lastly, the weight management is covered, how can one find out if their weight is healthy as well as how to calculate proper calorie intake per day.
The third chapter analyses existing fitness and health mobile applications that are available for free in Google Play Store. These apps are reviewed in terms of the features, as well as their UI and UX.
The fourth chapter is summarizing the requirements for the application which are derived from the previous sections.
The fifth and sixth chapters focus on prototyping and user testing respectively. The theory of both topics is presented, which is then utilized for creating own prototyping and holding user testing sessions.
The seventh chapter presents the implementation of the mobile application. Every main fea-ture is presented with screenshots from the app and explanations on how the app works.
The eighth chapter is focused on the final testing, which is when users were using the app for more than a week, after which the users have completed a survey that gathered the re-sults. The theory of survey is also presented.
The last chapter presents the results of the thesis and the connected discussion, where the next steps are also reviewed.