Design and Implementation of 2D Horizontal Version Level Game Based on Unity3D Engine
Gong, Boyuan (2020)
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Lataukset:
Gong, Boyuan
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020052714282
https://urn.fi/URN:NBN:fi:amk-2020052714282
Tiivistelmä
This topic focuses on the design and implementation of a 2D horizontal version acting game. This level game was made with the Unity3D software and it was combined with the C# language as script and applied to the Visual Studio 2019 to develop.
The main core gameplay of this game is to control the game characters across the terrain obstacles and kill the monsters and Boss to get a certain score to pass the level within the prescribed time. The game sets three different levels, each levels vary from easy to difficult according to the difficulty level of the game. The terrain obstacles, monsters and attack power of each level are different.
The main core gameplay of this game is to control the game characters across the terrain obstacles and kill the monsters and Boss to get a certain score to pass the level within the prescribed time. The game sets three different levels, each levels vary from easy to difficult according to the difficulty level of the game. The terrain obstacles, monsters and attack power of each level are different.