Creating a large-scale video mapping show : project development pipeline for the Tampere Film Festival Performance March 4-8 th 2020
Fedorov, Konstantin (2020)
Fedorov, Konstantin
2020
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2020052614028
https://urn.fi/URN:NBN:fi:amk-2020052614028
Tiivistelmä
New technologies can bring new possibilities for utilizing applied art in marketing solutions. The core idea of this thesis is to create a documented pipeline for the projection mapping show production for the Tampere Film Festival.
Having a real-life case study project in the background, this thesis covers the entire process from early planning stages up to the documentation phase. Three visually connected performances were created and conducted the frame of the festival. These shows took place at three different locations on the same date as the festival screenings and were aimed to boost the visibility of the festival in the city.
The study describes the full path of the show development. Like all of the projects, it started with an extensive planning phase and research on technical aspects of the equipment. It was followed by buildings recreation in 3D environment and solving cameras to maintain accurate viewer perspective. The study covers troubleshooting of the projectors and sound set up on location and concluding a project with the documentation stage.
The developed pipeline confirms the necessity of the extensive planning stage and large time investment in 3D modelling before starting the animation process. However, the created workflow is not ultimate and can be easily altered according to the specific project needs.
Having a real-life case study project in the background, this thesis covers the entire process from early planning stages up to the documentation phase. Three visually connected performances were created and conducted the frame of the festival. These shows took place at three different locations on the same date as the festival screenings and were aimed to boost the visibility of the festival in the city.
The study describes the full path of the show development. Like all of the projects, it started with an extensive planning phase and research on technical aspects of the equipment. It was followed by buildings recreation in 3D environment and solving cameras to maintain accurate viewer perspective. The study covers troubleshooting of the projectors and sound set up on location and concluding a project with the documentation stage.
The developed pipeline confirms the necessity of the extensive planning stage and large time investment in 3D modelling before starting the animation process. However, the created workflow is not ultimate and can be easily altered according to the specific project needs.