Sudy of the development of E-sports in China
Zhang, Zizi (2019)
Zhang, Zizi
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-202001081088
https://urn.fi/URN:NBN:fi:amk-202001081088
Tiivistelmä
China’s Human Resources Department has released 13 new careers on April 3rd 2019, including e-sportsmen and e-sports operators. The release of these professions indicates that e-sports is officially recognized by the state. With the development of e-sports, the esports industry has developed rapidly and brought about ideological changes. Every esports competition proves its value, and the name of the e-sports player is accepted by the public, especially by social media. However, behind the winning champions, most of people do not know what it takes for an e-sports player to achieve the success. The purpose of this study is to focus on the development of e-sports, the professionalization of e-sports and the training of e-sports players and the future development trend of esports in China. The data are collected on the Internet. The object of the study has been identified in terms of the number of Chinese E-sports and the major E-sports clubs and Esports games. The data analysis and literature review have been used as the major research methods. This study analyzes the number of Chinese E-sports and the distribution of E-sports market. According to the conclusion of the analysis, the number of Chinese E-sports is growing, and the users of Chinese E-sports are transforming to the audience. In the later stage of China's E-sports market distribution, E-sports ecological market is the main market. The distribution of China's E-sports structure is unreasonable, and there is no business model of its own. The study suggests that it is very important to strengthen the promotion of e-sports, and at the sometime, the development of E-sports needs the guidance of the government to improve the supervision of e-sports. Furthermore, the business model of E-sports should be diversified, the professionalization of E-sports needs more professionals to participate, and a good relationship between E-sports athletes and E-sports clubs needs to be established.
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