Designing visuals for a story rich game : project: Liekko and the Stolen Moon
Kemppinen, Reetta (2019)
Kemppinen, Reetta
2019
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019060515010
https://urn.fi/URN:NBN:fi:amk-2019060515010
Tiivistelmä
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The novelty of controlling a character can wear off, but the age old medium of storytelling continues to compel video gamers.
The purpose of this Bachelor’s thesis was to support Liekko and the Stolen Moon, a story rich 2D game in development. The goal was to examine the most important aspects of visual design in story rich games, how visual design differs in story rich games and action games, and afterwards apply the knowledge gathered to help create the assets for the game.
The information for the thesis was gathered by studying contemporary story rich games, online publications and related literature. The focus was on multiple aspects of visuals found within story rich games. The differences between story rich and action games were discussed from the viewpoint of visual design.
Conclusions were made based on the findings and the knowledge was applied to improve the design of Liekko and the Stolen Moon. The research had a clear impact on the design of the game, but also shed light on the development of the story rich genre as a whole.
The purpose of this Bachelor’s thesis was to support Liekko and the Stolen Moon, a story rich 2D game in development. The goal was to examine the most important aspects of visual design in story rich games, how visual design differs in story rich games and action games, and afterwards apply the knowledge gathered to help create the assets for the game.
The information for the thesis was gathered by studying contemporary story rich games, online publications and related literature. The focus was on multiple aspects of visuals found within story rich games. The differences between story rich and action games were discussed from the viewpoint of visual design.
Conclusions were made based on the findings and the knowledge was applied to improve the design of Liekko and the Stolen Moon. The research had a clear impact on the design of the game, but also shed light on the development of the story rich genre as a whole.