2D Animation in the World of Augmented Reality
Kataja, Terhikki (2019)
Kataja, Terhikki
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019053013440
https://urn.fi/URN:NBN:fi:amk-2019053013440
Tiivistelmä
The purpose of this thesis was to explore how 2D animation can be linked and used with augmented reality on mobile devices. When thinking about augmented reality, the first association is usually with animated 3D objects. 2D animation is often considered as more traditional technique and it seems 2D is not used as frequently in the field of augmented reality as 3D.
This study was carried out with two sections: theoretical and practical. In the theoretical part, the thesis briefly introduces the history of augmented reality and discusses on mobile augmented reality. Also, benefits and limitations of 2D animation as well as professionals’ views of 2D’s future in the field of AR are covered.
In the practical section this thesis looks into the production process, methods of execution and technical developments of Arilyn’s AR Christmas Adventure at Stockmann in 2017 and 2018. The aim is to provide insight into how this case developed from a pilot project in one Stockmann department store to a solid part of Stockmann’s Christmas campaign in the following year. The improvements and developments from 2017 to 2018 are described and discussed. The technique used to put the final AR pieces together was created specifically for this case. The final AR pieces indicate how 2D animation can be used creatively with augmented reality and demonstrate the technical solutions in use.
This study was carried out with two sections: theoretical and practical. In the theoretical part, the thesis briefly introduces the history of augmented reality and discusses on mobile augmented reality. Also, benefits and limitations of 2D animation as well as professionals’ views of 2D’s future in the field of AR are covered.
In the practical section this thesis looks into the production process, methods of execution and technical developments of Arilyn’s AR Christmas Adventure at Stockmann in 2017 and 2018. The aim is to provide insight into how this case developed from a pilot project in one Stockmann department store to a solid part of Stockmann’s Christmas campaign in the following year. The improvements and developments from 2017 to 2018 are described and discussed. The technique used to put the final AR pieces together was created specifically for this case. The final AR pieces indicate how 2D animation can be used creatively with augmented reality and demonstrate the technical solutions in use.