Implementing a cloud gaming solution with Amazon Web Services
Ladeichshikova, Yekaterina (2019)
Ladeichshikova, Yekaterina
2019
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2019052712332
https://urn.fi/URN:NBN:fi:amk-2019052712332
Tiivistelmä
The purpose of this study was to learn more about cloud computing and cloud gaming, to implement a personal cloud gaming service and to analyse the results via gameplay testing. The process of the study included investigating the advantages of cloud gaming, comparing different cloud computing services that could be used and attempting to create an efficient cloud gaming system. The practical part of the study included assembling a virtual server for the service, choosing the suitable client-side application and setting up the connection between them. The tools that were used were Amazon Web Services as a cloud service provider, a gaming platform with the ability to stream games, remote desktop application and a VPN (Virtual Private Network) software.