Sound production for 360 videos : in a live music performance case study
Malyshev, Mark (2018)
Malyshev, Mark
Tampereen ammattikorkeakoulu
2018
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2018060612840
https://urn.fi/URN:NBN:fi:amk-2018060612840
Tiivistelmä
The purpose of this thesis is to overview and analyze the production process of creating 360 videos.
This thesis suggests why sound should be recorded in a precise way to give viewers a deeper experience in the VR universe. It will briefly go through the basics of sound recording, explaining related theoretical information about psychoacoustics and ambisonics that would also be needed in practical applications.
Music and sound post production is a fundamental part of audio media content. These days Virtual Reality is getting more and more popular, calling on audiences to enjoy a new experience; however, in most cases production teams pay more attention to the video component, even though sound has an equivalent role in making viewers believe in what they see.
On the practical side, this thesis will explain the work process of sound production for VR and 360 videos by going through the thesis project, which is live recordings of a rock band made for Tampere University of Applied Sciences, as an example of the workflow and work process.
This thesis suggests why sound should be recorded in a precise way to give viewers a deeper experience in the VR universe. It will briefly go through the basics of sound recording, explaining related theoretical information about psychoacoustics and ambisonics that would also be needed in practical applications.
Music and sound post production is a fundamental part of audio media content. These days Virtual Reality is getting more and more popular, calling on audiences to enjoy a new experience; however, in most cases production teams pay more attention to the video component, even though sound has an equivalent role in making viewers believe in what they see.
On the practical side, this thesis will explain the work process of sound production for VR and 360 videos by going through the thesis project, which is live recordings of a rock band made for Tampere University of Applied Sciences, as an example of the workflow and work process.