Creating a mobile VR interactive tour guide
Seligmann, Robert Lee (2018)
Seligmann, Robert Lee
Haaga-Helia ammattikorkeakoulu
2018
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201805036402
https://urn.fi/URN:NBN:fi:amk-201805036402
Tiivistelmä
Virtual Reality is a concept that has existed since 1960. However, it wasn’t very popular in the consumer segment until these recent years. Since 2015, many Virtual Reality headsets arrived on the public market and the development of immersive experiences has opened the gateway to many new opportunities. As part of this work, we will develop a VR application and focus our research on the history of this technology and its presence in the industry.
A good VR experience usually requires powerful hardware and equipment, but with the im-provement of smartphone technology, we are now able to create VR application that is playable on most mobile phone. Their hardware and screen resolution are good enough to enjoy a basic VR experience.
This thesis will be about developing an application that will allow the users to visit certain points of interest within a city. Inside the virtual world made using 360° footages, the users will be able to select the point they wish to visit with their gaze and will be able to obtain in-formation about the place.
The application will be created using the Unity game engine which is used to develop 2D/3D games as well as VR and AR applications. It supports C# as a scripting language and is the easiest and most common tool to develop a VR application. As we don’t have the necessary hardware to run a high-end VR gear, we will be using a smartphone and a Google Card-board.
The testing phase is conducted with 11 people who will test the application and answer a survey about the experience and the usability of the product.
The first part of this thesis will include the basic knowledge of virtual reality as well as its uses in the industry. Then, the second part will discuss the development of the application using Unity 3D.
It is concluded with a discussion regarding the research that was carried out and the overall product development process.
A good VR experience usually requires powerful hardware and equipment, but with the im-provement of smartphone technology, we are now able to create VR application that is playable on most mobile phone. Their hardware and screen resolution are good enough to enjoy a basic VR experience.
This thesis will be about developing an application that will allow the users to visit certain points of interest within a city. Inside the virtual world made using 360° footages, the users will be able to select the point they wish to visit with their gaze and will be able to obtain in-formation about the place.
The application will be created using the Unity game engine which is used to develop 2D/3D games as well as VR and AR applications. It supports C# as a scripting language and is the easiest and most common tool to develop a VR application. As we don’t have the necessary hardware to run a high-end VR gear, we will be using a smartphone and a Google Card-board.
The testing phase is conducted with 11 people who will test the application and answer a survey about the experience and the usability of the product.
The first part of this thesis will include the basic knowledge of virtual reality as well as its uses in the industry. Then, the second part will discuss the development of the application using Unity 3D.
It is concluded with a discussion regarding the research that was carried out and the overall product development process.