Designing a Virtual Reality Psychological Game
Tran Duy, Hung (2017)
Tran Duy, Hung
Lahden ammattikorkeakoulu
2017
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2017121621633
https://urn.fi/URN:NBN:fi:amk-2017121621633
Tiivistelmä
This thesis aims to create a game design blueprint that incorporates Virtual Reality and psychological game elements. The blueprint is built into a playable game demo and then tested with a closed group, answering the following research question: What would a blueprint for designing a psychological Virtual Reality video game be? In addition, the game project raise awareness of mental illness.
The thesis uses literature reviews to form the knowledge base for the game blueprint design, going over virtual reality titles such as Job Simulator and Valve’s The Lab as well as psychological games like Amnesia and the Silent Hill series. The study also includes exploratory research into different mental illnesses, before choosing schizophrenia as the main influence. The thesis also follows the guidelines of Alan Hevner’s design science for information systems.
The game design blueprint encompasses the project’s visuals, game design, systems design, and mechanics related to virtual reality along with psychological gameplay.
The result is a well-received game demo that validates the usability of this design blueprint, which should provide insights into both virtual reality and psychological game design.
The thesis uses literature reviews to form the knowledge base for the game blueprint design, going over virtual reality titles such as Job Simulator and Valve’s The Lab as well as psychological games like Amnesia and the Silent Hill series. The study also includes exploratory research into different mental illnesses, before choosing schizophrenia as the main influence. The thesis also follows the guidelines of Alan Hevner’s design science for information systems.
The game design blueprint encompasses the project’s visuals, game design, systems design, and mechanics related to virtual reality along with psychological gameplay.
The result is a well-received game demo that validates the usability of this design blueprint, which should provide insights into both virtual reality and psychological game design.