Tools and Technologies for Interactive Elements and SVG Animations in HTML5-based e-learning
Ruottu, Markus (2016)
Ruottu, Markus
Metropolia Ammattikorkeakoulu
2016
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201605066392
https://urn.fi/URN:NBN:fi:amk-201605066392
Tiivistelmä
The research question that thesis tries to answer is: What are the best tools and technologies to develop standardized activities and custom SVG animations for e-learning with HTML5 technologies taking into account the requirements and the restrictions of the mobile use and devices? The study tries to answer the question by dividing the studied topics into subcategories and selecting the tools and technologies best suited for each category and trying to get proof they are the most suitable choices with tests.
The method to find the best tool was evaluating and scoring the tool candidates and their properties in each subcategory and comparing them against each other. The data used in the research was collected from a great number of sources, many of them in the Web.
The research found tools that will benefit developing hot spots and carousel activities, and general or chart animations. Results for a character animation tool were thin. The background chapter of the study describes the technologies and best practices used in a modern e-learning course player.
The method to find the best tool was evaluating and scoring the tool candidates and their properties in each subcategory and comparing them against each other. The data used in the research was collected from a great number of sources, many of them in the Web.
The research found tools that will benefit developing hot spots and carousel activities, and general or chart animations. Results for a character animation tool were thin. The background chapter of the study describes the technologies and best practices used in a modern e-learning course player.