Game Production and Role of Game Producer : Case study: Research on demographic of gamers in Hanoi, Vietnam
Nguyen, Tuan (2014)
Nguyen, Tuan
Savonia-ammattikorkeakoulu
2014
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2014120318055
https://urn.fi/URN:NBN:fi:amk-2014120318055
Tiivistelmä
This thesis was intended to serve as a guideline on how to manage a video game development process as a producer. The study includes basic knowledge of game production process, focusing more on managing the project as a whole, rather than reaching specific technical aspects. The production methodology described here is a combination of several methods used by most studios in the game industry.
Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases.
Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti-tative research; data was collected from online questionnaire and physical handouts.
The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook. In addition, project management knowledge from James P. Lewis’s book Project Planning, Scheduling & Control is also used. The theoretical framework of the report contains project management, production and production planning.
Additionally, understanding of game producer’s roles and characteristics was also studied to give author a “mental map” to apply in future career. The goal was to accomplish the most efficient and inspired production process as possible which could be utilized in most cases.
Finally, the demographic of gamers in Hanoi – capital of Vietnam – was studied and analyzed, for the purpose of drawing a conclusion on whether Hanoi would be a potential environment for new startup game development studio in the future. The investigation method carried out was quanti-tative research; data was collected from online questionnaire and physical handouts.
The theoretical part of this study primarily relied on Heather M. Chandler’s knowledge on game production, through the book The Game Production Handbook. In addition, project management knowledge from James P. Lewis’s book Project Planning, Scheduling & Control is also used. The theoretical framework of the report contains project management, production and production planning.