Optimal photon behaviour in virtual environment : A Case study using 3ds Max for architectural visualizatiod
Denut, Nicolae (2014)
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-2014052710343
https://urn.fi/URN:NBN:fi:amk-2014052710343
Tiivistelmä
A Virtual Environment (VR) is a three dimensional representation of the real world, a computer generated simulation. This simulation has multiple uses among which this study is focusing on architectural visualization.
Architectural visualization plays an important role in today’s construction and engineering field because projects need to be evaluated and foundations ensured. In this situation, having a simulated copy of the final product - ranging from small objects to district sized habitation complexes - greatly reduces costs and enhances production.
While adequate know-how and technological requirements are fulfilled, the resulting visualization is not necessarily as life-like as hoped. This gap between the quality of the resulting image (render) or video presentation and the high quality of computer built models can, among other things, be derived from the difference of computer-generated and real light conditions.
Photon behaviour in real environments are studied in great details and well understood. However, when it comes to modelling the same behaviour on computers, the developer may face a multitude of problems that are going to be discussed and addressed in this study.
This study aims to give an understanding and a guide to Global Illumination and determine the optimal technology to be used in architectural visualization.
Architectural visualization plays an important role in today’s construction and engineering field because projects need to be evaluated and foundations ensured. In this situation, having a simulated copy of the final product - ranging from small objects to district sized habitation complexes - greatly reduces costs and enhances production.
While adequate know-how and technological requirements are fulfilled, the resulting visualization is not necessarily as life-like as hoped. This gap between the quality of the resulting image (render) or video presentation and the high quality of computer built models can, among other things, be derived from the difference of computer-generated and real light conditions.
Photon behaviour in real environments are studied in great details and well understood. However, when it comes to modelling the same behaviour on computers, the developer may face a multitude of problems that are going to be discussed and addressed in this study.
This study aims to give an understanding and a guide to Global Illumination and determine the optimal technology to be used in architectural visualization.