Practical Steps to Android App Development for Graphic Designers
Antikainen, Vesa (2014)
Antikainen, Vesa
Tampereen ammattikorkeakoulu
2014
All rights reserved
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201404285125
https://urn.fi/URN:NBN:fi:amk-201404285125
Tiivistelmä
The purpose of this thesis is to give graphic designers new to Android a clear view of what goes into developing an app.
First all the basics of the Android OS are introduced with building blocks and concepts needed to get started. After introducing the fundamental elements, the thesis provides some recommendations on what programs could be used and how the overall workflow should go. In the final part previously mentioned building blocks and workflow patterns are put to use in the example case Dischive.
In conclusion Android OS was fairly easy platform for graphic designers, helped by the outstanding design documents provided by Google. The industry standard software has not been fully optimized for developing for Android OS, but things are improving, making developing for Android fairly easy.
First all the basics of the Android OS are introduced with building blocks and concepts needed to get started. After introducing the fundamental elements, the thesis provides some recommendations on what programs could be used and how the overall workflow should go. In the final part previously mentioned building blocks and workflow patterns are put to use in the example case Dischive.
In conclusion Android OS was fairly easy platform for graphic designers, helped by the outstanding design documents provided by Google. The industry standard software has not been fully optimized for developing for Android OS, but things are improving, making developing for Android fairly easy.