Integrating 3d into the 2d game character work flow
Wiik, Markku (2013)
Wiik, Markku
Kajaanin ammattikorkeakoulu
2013
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Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi:amk-201303203474
https://urn.fi/URN:NBN:fi:amk-201303203474
Tiivistelmä
This thesis concentrates on how to design game characters but also tells some of the needed steps to make them in 3d software. The design chapters tells what points should be thought when designing a character and how to proceed from an idea to a final character concept. The next chapters briefly describes modeling, texturing, animating and rendering steps when making a 3d game character.
The practical part was done as a part of small game project where a group of students started to develop a 2d platformer game. The game was not finished at the end of the project. This thesis was written by the project's graphical artist and includes the game's character designs and a brief chapter about the game's environment design.
The practical part was done as a part of small game project where a group of students started to develop a 2d platformer game. The game was not finished at the end of the project. This thesis was written by the project's graphical artist and includes the game's character designs and a brief chapter about the game's environment design.