Continuous assessment through gamification in the field of education
Yaldaie, Ashkan (2018)
Diplomityö
Yaldaie, Ashkan
2018
Julkaisun pysyvä osoite on
https://urn.fi/URN:NBN:fi-fe201804046334
https://urn.fi/URN:NBN:fi-fe201804046334
Tiivistelmä
This thesis investigates the impact of gamification on student motivation and learning. Gamification can affect peoples’ behavior in different domains including the higher education. The use of game design techniques in education offers the potential to make learning more motivating and enjoyable for the students. However, the current thesis work finds some gaps in the field of research considering the use of gamification in education. The future of gamification in education depends on fixing these drawbacks. The thesis addresses some of the issues and proposes possible solutions. Furthermore, the possibility of continuous assessment through gamification is covered in the current thesis since the method can affect the students’ motivation. Based on the results of a primary and a secondary research the thesis proposes a gamification system for education and possible directions for improving the proposed system.